#include <QtCore/QStringList>
#include "Actor.h"

Actor::Actor(QObject *parent)
	: QThread(parent)
{

}

Actor::~Actor()
{

}

bool Actor::enabled()
{
	return true;
}

bool Actor::error()
{
	return false;
}

bool Actor::storeState()
{
	return true;
}

bool Actor::restoreState()
{
	return true;
}

void Actor::run()
{

}

